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*Anypoint Studio Install
*Download Anypoint Studio Version 7.6
To download and install Anypoint Studio, follow the instructions based on your operating system: Windows. Anypoint Studio 7.x only supports Mule 4.x projects since the structure of the project, export format, XML and scripting language are different. Was this article helpful? Next, extend Anypoint Studio Community Runtimes. Select desired version like Mule ESB Server Runtime 3.9.0 CE. Proceed with installation. By default, Anypoint Studio only supports.
Now that we have created our MuleSoft account, let’s developed the backend logic of the video game using Flow Designer. If you click the blue button below, you will be taken to the Mule Invaders Exchange page where you can download and modify the integration right in your web browser. When you navigate to Exchange by clicking the button below, click Open Flow to open up the integration in Design Center.
Once you click Open Flow, you will need to click: Use this template which will import the entire project into your Anypoint Platform account. When you are prompted to provide a name for the Mule Applicaiton, name it: MuleInvaders.
When you click on the Use this template button, you will see some errors when loading the project. These errors are can be fixed easily! All you have to do is set up your HTTP Listener. An HTTP Listener is a very helpful Connector that enables you to listen to a URL for any new HTTP Request. When a new HTTP request is received by the HTTP Listener, anything that comes after the HTTP Listener in the flow will be executed at runtime.
To set up the HTTP Listener, click on cloudhub_http on the left navigation bar, and then click Add Connection. Insert the credentials listed in the screenshot below by adding the Host as 0.0.0.0 and the Port as 8081.
Once you have added the HTTP listener credentials, click Save and you will notice that all the errors in the project will disappear.Anypoint Studio InstallHow does the Mule Application work?
In the video game Mule Invaders, there are four powerups that you can unlock in the actual game through sending an HTTP request to one of the API endpoints we have just created. The main endpoint, /hack is the main endpoint that the game client is listening too. The game detects when a new UUID has been added to the Object Store under that endpoints unique key. When a new UUID has been added, the powerup will spawn in the video game. This works since the game polls the /hack endpoint for any new update to the object store twice a second.
Here is a brief description of what each endpoint will do in the video game Mule Invaders:
/hack
This is the endpoint that the Mule Invaders client application listens to and polls to listen for a new update from the KV Store.
/spawnshield
Autodesk viewer for mac free download. SpawnShield gives the player invincibility for 5 seconds and protects the player from incoming vulnerabilities. You can see in-game that the text will flash “protected by Anypoint Security” when the shield is spawned.
/powerlaser Download gliffy for mac.
PowerLaser gives the player a spread laser cannon that changes the particle to red and allows you to kill enemies faster.
/api-blaster
API Blaster increases the fire rate of laser cannons. Pew pew pew.
/spawnscore
Spawn score gives you bonus +1000 points and creates the slot machine sound effect.Ready to play?
Now that you understand how the Mule application was built, and how each API endpoint affects the video game, go up to the top right of the Flow Designer window and click the Test button to try out the integration you just built.
To test the integration, insert the mocking service URL into a REST client such as Postman, and make a POST request to the endpoint URL that you just created (don’t forget to add /hack on the end of the URL). Once you make the HTTP request, you should see is a null value response for each JSON key in all request body. This is because we currently have no values added in the Object Store under those key names.
To add a new value to the Object Store, change your request URL to /spawnscore instead of /hack and send an additional POST request.
Now once again change your request URL back from /spawnscore to /hack again, and you will notice that score now has a UUID assigned under that JSON key.
This JSON payload is how the game is able to detect if a new request has been made. Pretty simple right?Publishing your integration
Now that you understand how the Mule Application works, let’s publish our application to CloudHub so we can get a dedicated URL for our application to run on. Click the drop-down arrow at the top right-hand side of the project and click the Deploy Application button. Select your target environment as Sandbox and name your application whatever you wish (must be a unique name). It will take a few minutes for your application to deploy, however when it finishes, navigate to Runtime Manager, then switch your environment to the one you selected which is Sandbox. The application should be illuminating a green dot stating that it is running. Click on the application, and grab the URL from the top of the page, copy it into your URL bar, and add http:// to the beginning and add the /hack endpoint to the end of the URL. That URL including the /hack endpoint will be the URL you insert into the video game.While you can have an appropriate set of skills, without a good toolkit, you won’t be as efficient as you could. Learn how to configure your development environment.
Join the DZone community and get the full member experience.Join For Free what is the most important thing that a mule developer needs? i think that a well-configured ide is the answer. while you can have an appropriate set of skills, without a good toolkit, you won’t be as efficient as you could. in this article, i explain how i configure my development environment. i hope that you will enjoy it! if you have some interesting tips feel free to post them in a comment below. checklist
* java jdk 8
* git / svn
* tortoisegit / tortoisesvn
* maven
* soap ui
* postman
* anypoint studio environment i work on a day-to-day basis on windows os; however, you can apply tips on linux, as well. the only one exception here is tortoise apps. tortoisegit and tortoisesvn are only available for windows os while they are designed to integrate with windows explorer. around anypoint studio java in order to work with anypoint studio. java jdk 8 should be installed. either path to java should be specified in the path system variable or in anypoint studio configuration. version control i have never met a developer who did not use any versioning control system. the most popular are git and svn. i use for most of the projects git versioning system. each application that i am describing or building on this article is published on github. dependency management anypoint studio has an already-bundled maven installation. i prefer to have my own maven installation, as i know where it is installed and i can connect to the same maven repository from different ides. testing toolkit since we write restful and/or soap web services, we need a toolkit that allows us to test them. i use standalone postman for rest calls. i much appreciate the possibility to synchronize content between devices and share requests with the team. with soap web services, i use soap ui. Download google search bar for mac. it is a software that accepts wsdl file definition and generates sample requests. i also like that tool for mock features. i am able, just based on wsdl files, to test the service without actually calling a real implementation. anypoint studio when we have java, versioning control software, and maven installed, we may set up anypoint studio. first, you need to unzip the file that you have downloaded. start the application and select your default workspace. runtime mule esb is delivered as a community edition and an enterprise edition. if you do not have a license, you need to download the community edition, as studio is equipped by default only with the enterprise edition. in order to do it, perform these steps:
* go to help > install new software..
* select mule runtimes for anypoint studio in work with .
* next, extend anypoint studio community runtimes.
* select desired version like mule esb server runtime 3.9.0 ce .
* proceed with installation. useful plugins by default, anypoint studio only supports maven for mule applications. however, there are times when you would like to import a java project that is maven-enabled. without an additional plugin, that would not be possible. in order to enable it, we need to install the m2elipse plugin.
* go to menu help > install new software..
* in the work with field, paste the url http://download.eclipse.org/technology/m2e/releases and press enter .
* after a while you should be able to pick m2e - maven integration for eclipse (includes incubating components) .
* proceed with installation, keeping default values. except, of course, for the page with license acceptance.
* restart anypoint studio.
* navigate to window > preferences .
* go to anypoint studio and then to maven.
* next to the maven installation home directory click browse.. and navigate to your private maven installation.
* click test maven configuration to verify if the selected maven installation is not corrupted.
* click the apply button.
* navigate to maven and then the installations position.
* click add button.
* select the maven installation directory and click finish .
* finally, click the apply button. i assure you that it is a frequent scenario, when we develop both mule and java projects that are maven enabled. as i mentioned it earlier git/svn systems are used in every projects. i do not like switching back and forth between my ide and windows explorer to perform git/svn operations on file system. i would prefer to do that directly from ide. we will install egit plugin.
* go to menu help > install new software..
* in the work with field, paste the url http://download.eclipse.org/egit/updates and press enter .
* after a while, you should be able to pick git integration for eclipse .
* proceed with installation, keeping default values.
* restart anypoint studio . well done. you are now ready to develop mule and java applications in a single ide. this is all you need to know about setting up anypoint studio!integration,anypoint studio,tutorial
Published at DZone with permission of Patryk Bandurski, DZone MVB. See the original article here. Download Anypoint Studio Version 7.6
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